August 16th, 2010 by s_hansse
And here I’m again. (still using PAlib
)
to make some people happy and my game ready for the NEOFLASH Compo, I made another fix.
Changelog:
- there are now three modes:
- adventure mode: unlock the next level by getting through
- infinite: the "play all"-mode
- own levels: play your own levels
- if you only play one level (everything except infinite), the time is your score
- each level has its own highscorelist
- you can play the level direct in the leveleditor
- added an easier Stylus-Control (the second in option-menu)
- slower scrolling (if you need to scroll further, press UP)
- italian translation by Nhoya
- spanish translation by fincs
- fixed some other bugs and improved other things
I also changed the folder structure:
new levels are now in sj-levels
missions are in sj-missions
highscores are in sj-highscores
Missions have this format (no mission-editor yet): level1;0;level2;0;level3;0;level4;0;
download: http://cojobo.net/~s_hansse/download/scribblejump/index.php?action=download&lg=en
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August 3rd, 2010 by s_hansse
made a first fix (probably the latest in PAlib).
fixed:
- used PA_CreateSpriteFromGfx also for items and monsters
- if you play twice, your name is saved
- some other little glitches
you can download the game again here: http://cojobo.net/~s_hansse/download/scribblejump/index.php?action=download&lg=en
I also added this game in the neoflash compo 2010 (http://www.neoflash.com/forum/index.php/topic,6239.0.html).
s_hansse (learns now libnds)
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July 28th, 2010 by s_hansse
I was asked to make constantly some more levels. As I’d probably not ever have time to do that I now made a “more level”-section on the scribble jump – homepage (see here).
You have to register once and than you can upload your levels by putting them into a zip-file and upload this.
If you are registered, you can also rate the valuation of other levels (the yellow stars) and the difficulty of them(the blue circels).
Downloading levels is the same easy. For each level you want to download click on select right of it and then go to the box on the right, click download, get a zip-file and unpack it into your data/scribblejump folder.
I hope you’ll like this feature and upload constantly new levels (may the best levels will get standart in the next demo
)
greetings
s_hansse
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July 24th, 2010 by s_hansse
Hi @ all readers of my blog and all, who found this on the main page of drunkencoders.com.
Today I released the first demo of Scribble Jump DS.
I wanted to make a DoodleJump (the game for IPodTouch) for DS, but LimaSky forbid that.
So I decided to make my own graphics and sounds.
And here’s the first demo of the game…
homepage:
http://cojobo.net/~s_hansse/download/scribblejump/index.php?lg=en
download:
http://cojobo.net/~s_hansse/download/scribblejump/download.php?version=demo1



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July 20th, 2010 by s_hansse
As the first demo is playable now, I decided to release it on Sunday 25th, 2010.
In this time I’ll fix some more bugs (the biggest one is fixed now
), let the game be translated into frensh and dutch and build some levels…
hope you can wait…
s_hansse
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July 18th, 2010 by s_hansse
http://www.palib-dev.com/forum/index.php/topic,643.msg4156.html#new
As you know, a first demo of my game Scribble Jump DS (http://cojobo.net/~s_hansse/download/scribblejump) will be released in a few days. =)
At the moment I’m writing the help and the READMEs…
When I’m finished with that, I’d like to have some people translating this game into other languages that german and english.
If you have time to do this, please tell me this, so I can send you the files you have to translate.
s_hansse
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July 11th, 2010 by s_hansse

As fincs told us that he will not longer support PAlib, it seems like PAlib is death now.
Of course there’ll be other ways to code nds homebrew, but PAlib was a very simple lib, which was great for beginners like me.
I’ll finish my current project ScribbleJumpDS in PAlib and then either learn libnds (if I have enough time) or stopp developing nds-games.
s_hansse
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July 8th, 2010 by s_hansse
Here are the first two monster screenshots, I made yesterday:


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